Montreal 2D effects artist among animators on ‘Space Jam: A New Legacy’

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TORONTO - Canadian 2D effects artist Genevieve Letourneau says working on "Space Jam: A New Legacy" was "like a dream come true."

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Hey there, time traveller!
This article was published 13/07/2021 (1892 days ago), so information in it may no longer be current.

TORONTO – Canadian 2D effects artist Genevieve Letourneau says working on “Space Jam: A New Legacy” was “like a dream come true.”

Letourneau and her colleagues at Tonic DNA in Montreal created 2D animated effects including explosions and gunfire shots for the basketball adventure-comedy, which hits theatres Friday.

NBA great LeBron James stars as a fictionalized version of himself, who gets trapped in a digital Warner Bros. multiverse by an artificially intelligent being played by Don Cheadle.

Genevieve Letourneau, a 2D effects artist on the new film
Genevieve Letourneau, a 2D effects artist on the new film "Space Jam: A New Legacy," poses in this undated handout photo. Canadian 2D effects artist Genevieve Letourneau says working on "Space Jam: A New Legacy" was "like a dream come true." The 33-year-old and her colleagues at Tonic DNA in Montreal crafted the 2D traditional animation in the highly anticipated sequel to the 1996 animated film "Space Jam." THE CANADIAN PRESS/HO - Raphaël St-Amand

In order to escape, he has to play in a basketball tournament featuring teams of Looney Tunes characters and his son, played by Cedric Joe.

The 33-year-old Letourneau says she was “fascinated” by the original 1996 “Space Jam” growing up in Montreal with artistic parents who fostered her love of drawing.

“I probably watched it 10 times in a row when it came out, and when I learned that we were going to work on the second one, I was like, ‘Dream come true,'” she said in a recent interview, adding she was also a longtime fan of Bugs Bunny and the gang.

“I watched the Looney Tunes since I was baby, basically. I rewatched the old ones. I had a videocassette with the old 1940s Looney Tunes.”

Malcolm D. Lee directed the story alongside animation director Spike Brandt, who tried “to be truer to the first version,” said Letourneau, a lead effects animator and supervisor on the film.

“To see that they were so passionate to try to recreate the essence of the Looney Tunes made me super-motivated,” she said.

Tonic DNA has worked on some Looney Tunes TV cartoons before, including Bugs Bunny and Elmer Fudd characters. But Letourneau said this was the first time they were doing it for film, not to mention one that incorporated live action and real actors “to push the boundaries of animation.”

“It was quite a challenge,” she said. “The quality is different than when you work on a series, for sure. You want to focus on acting, you don’t want to let little mistakes pass through. So you spend more time on each shot.”

Letourneau said Tonic DNA started working on the film last year but was hired well before that. They had to keep their involvement a secret, which was a challenge working from home during the pandemic.

Luckily, the person Letourneau lives with also works at Tonic and she didn’t have to hide the work.

“It would have been complicated, because you’re not allowed to show what you work on, but I was OK,” she said with a laugh.

“Hopefully, we had a good system and it worked well. Otherwise, you would have seen stuff (leaked) all over the internet. So it didn’t happen, obviously.”

Lucasfilm’s visual effects division Industrial Light & Magic were among the other animation teams who worked on the film.

Letourneau said her team inserted the animation directly onto the frames of live-action production footage. That meant the effects occur exactly where they should.

Initially, remote work complicated feedback sessions to the team, she said.

“It’s always easier to be next to your artists and give feedback to them in person, or it’s quicker or easier to understand,” said Letourneau.

“But I think mid-production, we started to have a really good hang on it, and it started to be faster and simpler as we went. We figured out new techniques to communicate better.”

This report by The Canadian Press was first published July 13, 2021.

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