Sony’s Access controller for the PlayStation aims to make gaming easier for people with disabilities

Advertisement

Advertise with us

SAN MATEO, Calif. (AP) — Paul Lane uses his mouth, cheek and chin to push buttons and guide his virtual car around the “Gran Turismo” racetrack on the PlayStation 5. It's how he's been playing for the past 23 years, after a car accident left him unable to use his fingers.

Read this article for free:


or

Already have an account? Log in here »

To continue reading, please subscribe:

Subscribe and receive a limited-edition Free Press branded hat or tote.

Digital Subscription

One year of digital access for only $205*

  • Enjoy unlimited reading on winnipegfreepress.com
  • Read the E-Edition, our digital replica newspaper
  • Access News Break, our award-winning app
  • Play interactive puzzles

*First annual payment billed as $205.00 + GST for one year. This annual subscription will automatically renew at $233.00 + GST every 52 weeks (10% off the regular annual price of $259.35). Offer available to new and qualified returning subscribers only. Cancel any time.

To continue reading, please subscribe:

Add Free Press access to your Brandon Sun subscription for only an additional

$1 for the first 4 weeks*

  • Enjoy unlimited reading on winnipegfreepress.com
  • Read the E-Edition, our digital replica newspaper
  • Access News Break, our award-winning app
  • Play interactive puzzles
Start now

*Your next Brandon Sun subscription payment will increase by $1.00 and you will be charged $17.95 plus GST for four weeks. After four weeks, your payment will increase to $24.95 plus GST every four weeks.

Hey there, time traveller!
This article was published 12/10/2023 (1038 days ago), so information in it may no longer be current.

SAN MATEO, Calif. (AP) — Paul Lane uses his mouth, cheek and chin to push buttons and guide his virtual car around the “Gran Turismo” racetrack on the PlayStation 5. It’s how he’s been playing for the past 23 years, after a car accident left him unable to use his fingers.

Playing video games has long been a challenge for people with disabilities, chiefly because the standard controllers for the PlayStation, Xbox or Nintendo can be difficult, or even impossible, to maneuver for people with limited mobility. And losing the ability to play the games doesn’t just mean the loss of a favorite pastime, it can also exacerbate social isolation in a community already experiencing it at a far higher rate than the general population.

As part of the gaming industry’s efforts to address the problem, Sony has developed the Access controller for the PlayStation, working with input from Lane and other accessibility consultants. Its the latest addition to the accessible-controller market, whose contributors range from Microsoft to startups and even hobbyists with 3D printers.

Martin Shane, right, customizes the button layout on the Sony Access controller before playing a video game at Sony Interactive Entertainment headquarters Thursday, Sept. 28, 2023, in San Mateo, Calif. (AP Photo/Godofredo A. Vásquez)
Martin Shane, right, customizes the button layout on the Sony Access controller before playing a video game at Sony Interactive Entertainment headquarters Thursday, Sept. 28, 2023, in San Mateo, Calif. (AP Photo/Godofredo A. Vásquez)

“I was big into sports before my injury,” said Cesar Flores, 30, who uses a wheelchair since a car accident eight years ago and also consulted Sony on the controller. “I wrestled in high school, played football. I lifted a lot of weights, all these little things. And even though I can still train in certain ways, there are physical things that I can’t do anymore. And when I play video games, it reminds me that I’m still human. It reminds me that I’m still one of the guys.”

Putting the traditional controller aside, Lane, 52, switches to the Access. It’s a round, customizable gadget that can rest on a table or wheelchair tray and can be configured in myriad ways, depending on what the user needs. That includes switching buttons and thumbsticks, programming special controls and pairing two controllers to be used as one. Lane’s “Gran Turismo” car zooms around a digital track as he guides it with the back of his hand on the controller.

“I game kind of weird, so it’s comfortable for me to be able to use both of my hands when I game,” he said. “So I need to position the controllers away enough so that I can be able to to use them without clunking into each other. Being able to maneuver the controllers has been awesome, but also the fact that this controller can come out of the box and ready to work.”

Lane and other gamers have been working with Sony since 2018 to help design the Access controller. The idea was to create something that could be configured to work for people with a broad range of needs, rather than focusing on any particular disability.

“Show me a person with multiple sclerosis and I’ll show you a person who can be hard of hearing, I can show someone who has a visual impairment or a motor impairment,” said Mark Barlet, founder and executive director of the nonprofit AbleGamers. “So thinking on the label of a disability is not the approach to take. It’s about the experience that players need to bridge that gap between a game and a controller that’s not designed for their unique presentation in the world.”

Barlet said his organization, which helped both Sony and Microsoft with their accessible controllers, has been advocating for gamers with disabilities for nearly two decades. With the advent of social media, gamers themselves have been able to amplify the message and address creators directly in forums that did not exist before.

“The last five years I have seen the game accessibility movement go from indie studios working on some features to triple-A games being able to be played by people who identify as blind,” he said. “In five years, it’s been breathtaking.”

Microsoft, in a statement, said it was encouraged by the positive reaction to its Xbox Adaptive controller when it was released in 2018 and that it is “heartening to see others in the industry apply a similar approach to include more players in their work through a focus on accessibility.”

The Access controller will go on sale worldwide on Dec. 6 and cost $90 in the U.S.

Alvin Daniel, a senior technical program manager at PlayStation, said the device was designed with three principles in mind to make it “broadly applicable” to as many players as possible. First, the player does not have to hold the controller to use it. It can lay flat on a table, wheelchair tray or be mounted on a tripod, for instance. It was important for it to fit on a wheelchair tray, since once something falls off the tray, it might be impossible for the player to pick it up without help. It also had to be durable for this same reason — so it would survive being run over by a wheelchair, for example.

Second, it’s much easier to press the buttons than on a standard controller. It’s a kit, so it comes with button caps in different sizes, shapes and textures so people can experiment with reconfiguring it the way it works best for them. The third is the thumbsticks, which can also be configured depending on what works for the person using it.

Because it can be used with far less agility and strength than the standard PlayStation controller, the Access could also be a gamechanger for an emerging population: aging gamers suffering from arthritis and other limiting ailments.

“The last time I checked, the average age of a gamers was in their forties,” Daniel said. “And I have every expectation, speaking for myself, that they’ll want to continue to game, as I’ll want to continue to game, because it’s entertainment for us.”

After his accident, Lane stopped gaming for seven years. For someone who began playing video games as a young child on the Magnavox Odyssey — released in 1972 — “it was a void” in his life, he said.

Starting again, even with the limitations of a standard game controller, felt like being reunited with a “long lost friend.”

“Just the the social impact of gaming really changed my life. It gave me a a brighter disposition,” Lane said. He noted the social isolation that often results when people who were once able-bodied become disabled.

“Everything changes,” he said. “And the more you take away from us, the more isolated we become. Having gaming and having an opportunity to game at a very high level, to be able to do it again, it is like a reunion, (like losing) a close companion and being able to reunite with that person again.”

Report Error Submit a Tip

More Stories

Nola chef earns national award

Eva Wasney 2 minute read Preview

Nola chef earns national award

Eva Wasney 2 minute read Yesterday at 2:01 AM CDT

Celebrated Winnipeg chef Emily Butcher has another feather to add to her toque. The executive chef and owner of Nola and Bar Accanto in St. Boniface has received the Culinary Award of Excellence from Restaurants Canada, a national foodservice advocacy organization.

Read
Yesterday at 2:01 AM CDT

Classic Scoop founder left lucrative job to start business offering treats on-site for parties, festivals

Aaron Epp 5 minute read Preview

Classic Scoop founder left lucrative job to start business offering treats on-site for parties, festivals

Aaron Epp 5 minute read Yesterday at 2:00 AM CDT

Days off used to be infrequent for Paul Abdul-Raymond, but now every day’s a sundae.

The Winnipeg entrepreneur is the owner of the Classic Scoop, an ice cream trailer that customers can book events such as birthday parties, corporate functions and community festivals. Abdul-Raymond and his staff show up to serve classic cones with customizable toppings, ice cream sandwiches and seasonal specials.

It’s a lot of work but it’s also a lot of fun for the 39-year-old, who left a lucrative but stressful job at a health-care company to get the Classic Scoop going in spring 2025.

Customers affirmed his career pivot from the start.

Read
Yesterday at 2:00 AM CDT

Revered Broadway rail anchors Winnipeg’s resilient skateboarding scene

Benjamin Waldman 11 minute read Preview

Revered Broadway rail anchors Winnipeg’s resilient skateboarding scene

Benjamin Waldman 11 minute read Yesterday at 11:13 AM CDT

The Woodsworth Building at the corner of Broadway and Kennedy Street is an accidental, unofficial mecca of Winnipeg skateboarding.

Read
Yesterday at 11:13 AM CDT

PCs say Hutterite colonies singled out by Bill 21

Alex Lambert 4 minute read Preview

PCs say Hutterite colonies singled out by Bill 21

Alex Lambert 4 minute read Yesterday at 2:01 AM CDT

SOURIS — Members of Hutterite colonies in the province took aim at the NDP government’s proposed changes to drinking water legislation during a public meeting Thursday in Souris.

The meeting was hosted by Progressive Conservative MLA Colleen Robbins (Spruce Woods) to hear from rural residents about their concerns over Bill 21, which the government says will improve oversight on wells and other water systems in the province.

“There’s not enough clarity, but I feel that the overreach that this bill will bring is not clearly defined, and it could have a lot of negative consequences,” attendee Gilbert Hofer, a member of Green Acres colony near Wawanesa, said after the meeting, which drew about 20 people.

The legislation would allow public health officers to designate the type of water source based on its intended use, water quality and use duration rather than solely the number of connections it has.

Read
Yesterday at 2:01 AM CDT

Psychologist sentenced to house arrest after affair with patient

Dean Pritchard 4 minute read Thursday, Aug. 13, 2026

A psychologist who didn’t disclose her sexual affair with a mental-health patient under her care when she testified on his behalf before the Criminal Code Review Board has been sentenced to 18 months house arrest.

August in the kitchen garden

Colleen Zacharias 7 minute read Preview

August in the kitchen garden

Colleen Zacharias 7 minute read 3:00 AM CDT

Lynne Hermiston is passionate about growing her own food. Her backyard food garden in south Winnipeg is an amazing example of the abundance and diversity of food that can be grown in a relatively small space. But it’s also a prime example of how a zest for learning innovative methods can make food gardening more fun.

Hermiston’s backyard is approximately 10 metres wide and 15 metres deep. The growing area consisting of raised beds and a couple of in-ground beds between her deck and back fence is about nine metres deep. There is not a single blade of turf grass in sight. The design for this attractive and productive space was created by Classic Landscaping four years ago. A series of raised wooden beds mulched with straw are neatly arranged on a light grey, slate-like surface. An inviting centre arbor acts as a focal point and supports climbing plants. The square-shaped raised-bed area receives eight to nine hours of sun daily. It is flanked on one side by a long, linear-shaped bed, planted with flowering perennials that attract and support pollinators.

The food plants Hermiston is growing this summer include tomatoes, cucumbers, squash, beets, chickpeas, beans, onions, sweet potatoes, horseradish, garlic, peppers, carrots, pumpkin and cauliflower. She is growing Chinese Pink celery, an heirloom variety with bubblegum-pink stems, for the first time, as well as eggplant.

She also grows salad greens and herbs, which have made delicious additions to her summer recipes this year. Only a few harvests remain of the spinach she planted. But, compared to last year’s growing season, some food plants are taking their time, Hermiston says.

Read
3:00 AM CDT