Gaming

Please review each article prior to use: grade-level applicability and curricular alignment might not be obvious from the headline alone.

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Delaying access to social media

Lianna McDonald 4 minute read Tuesday, May. 5, 2026

An 11-year-old boy is threatened with the distribution of nude images unless he pays an international extortionist who found him on TikTok. A 12-year-old girl is relentlessly pressured by someone she believed was a friend to expose herself on camera. A 14-year-old boy is unravelling — failing classes, withdrawing from life — because his friend is being exploited on Roblox and he feels powerless to help.

These are not outliers. In 2025 alone, Cybertip.ca processed more than 28,000 reports. These are just three.

Canada’s children are not stumbling into harm by accident. They are being systematically exposed to it — on platforms engineered to capture their attention, monetize their vulnerability and retain their engagement at all costs. The scale and severity of harm now demand more than incremental reform. They demand intervention.

For over 25 years, the Canadian Centre for Child Protection has documented a steep and accelerating rise in online harms against children. This trajectory is not coincidental. It reflects a digital environment that is fundamentally misaligned with the developmental realities of childhood.

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Youth social media ban likely to begin in schools, provincial education minister says

Carol Sanders 5 minute read Preview
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Youth social media ban likely to begin in schools, provincial education minister says

Carol Sanders 5 minute read Monday, Apr. 27, 2026

The first phase of a provincial social media ban for youth will likely start with Manitoba schools, which already restrict cellphone use, Education Minister Tracy Schmidt said Monday.

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Monday, Apr. 27, 2026
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Child advocates call for online harms bill covering AI chatbots, gaming

Anja Karadeglija, The Canadian Press 5 minute read Preview
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Child advocates call for online harms bill covering AI chatbots, gaming

Anja Karadeglija, The Canadian Press 5 minute read Tuesday, May. 19, 2026

OTTAWA -

Ottawa can't afford to wait any longer to introduce new online harms legislation that covers AI chatbots and video games, children’s advocates and about a dozen kids told a press conference on Parliament Hill Monday.

They urged the government to move quickly to introduce its promised online harms bill.

"This is a David and Goliath battle — kids and parents up against a multi-billion dollar tech industry that is profiting off of harming our children," Sara Austin, founder and CEO of Children First Canada, told reporters.

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Tuesday, May. 19, 2026
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A small but growing movement wants you to put down your phone. But first read this

Michael Weissenstein, The Associated Press 5 minute read Preview
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A small but growing movement wants you to put down your phone. But first read this

Michael Weissenstein, The Associated Press 5 minute read Monday, May. 11, 2026

NEW YORK (AP) — More than a dozen millennials gathered in a brownstone apartment in Brooklyn and placed their phones in a metal colander before two hours of reading, drawing and conversation — anything but staring at screens.

A similar scene played out a few miles away, in an early 20th-century cardboard box factory turned high-end office space. Nearly 20 people in their 30s stared at their cellphones for a few minutes. Then they set them down and looked at their bared palms for a while. Then those of their neighbors.

The exercise was meant to drive home the importance of paying attention to real life, not the gleaming little screens that have taken over our world.

A ‘revolution’ against devices

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Monday, May. 11, 2026
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Google settles with Epic Games with offer to lower its app store commissions

Michael Liedtke, The Associated Press 4 minute read Preview
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Google settles with Epic Games with offer to lower its app store commissions

Michael Liedtke, The Associated Press 4 minute read Friday, Apr. 24, 2026

SAN FRANCISCO (AP) — Google will lower the lucrative fees imposed on its Android app store and offer a way for rival options to gain its stamp of approval, ending a bruising legal battle that led to one of several rulings condemning its tactics as an illegal monopoly.

The proposed changes filed Wednesday with a federal court in San Francisco mark the latest twist in a case that began in August 2020 when video game maker Epic Games filed an antitrust case seeking to make it easier for alternative payment options to compete against Google's Play Store system, which charges 15% to 30% commissions on a wide variety of in-app transactions.

Google's concessions come five months after the U.S. Supreme Court refused to hear an appeal of the company's attempt to overturn a federal judge's order requiring a far more extensive overhaul of the Play Store following a 2023 trial that culminated in a jury declaring the setup an illegal monopoly.

Backed into a legal corner, Google is now prepared to decrease its baseline commissions for subscriptions and e-commerce transactions into the 10% to 20% range. It's also offering an optional 5% payment processing charge that would be applied in addition to the other service fees for apps that prefer to keep everything within the Play Store.

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Friday, Apr. 24, 2026
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New report says youth should help guide Ottawa’s campaign against online exploitation

Anja Karadeglija, The Canadian Press 3 minute read Preview
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New report says youth should help guide Ottawa’s campaign against online exploitation

Anja Karadeglija, The Canadian Press 3 minute read Thursday, Mar. 12, 2026

OTTAWA - The federal government should listen to young people as it takes on the problem of online harms, a group of youth advocates told reporters on Parliament Hill Wednesday.

The John Humphrey Centre for Peace and Human Rights held a joint press conference with the youth advocates in Ottawa to present a new report. It says current systems aren’t protecting young people in digital spaces.

"Youth are calling for clear federal action," including a national youth advisory council on digital safety, said Blue Vetsch.

The report outlines harms young people are experiencing online, including sexual exploitation and technology-facilitated gender-based violence.

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Thursday, Mar. 12, 2026
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Google, Meta, push back on addiction claims in landmark social media trial

Kaitlyn Huamani And Barbara Ortutay, The Associated Press 6 minute read Preview
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Google, Meta, push back on addiction claims in landmark social media trial

Kaitlyn Huamani And Barbara Ortutay, The Associated Press 6 minute read Tuesday, Mar. 3, 2026

LOS ANGELES (AP) — Jurors in a landmark social media case that seeks to hold tech companies responsible for harms to children got their first glimpse into what will be a lengthy trial characterized by dueling narratives from the plaintiffs and the two remaining defendants, Meta and YouTube.

At the core of the Los Angeles case is a 20-year-old identified only by the initials “KGM,” whose case could determine how thousands of similar lawsuits will play out. KGM and the cases of two other plaintiffs have been selected to be bellwether trials — essentially test cases for both sides to see how their arguments play out before a jury.

Comparing social media platforms to casinos and addictive drugs, lawyer Mark Lanier delivered opening statements Monday in the Los Angeles Superior Court trial that seeks to hold Instagram owner Meta and Google's YouTube responsible for addictive features and harms to children who use their products. Two other defendants, TikTok and Snap, have settled the case.

Meta lawyer Paul Schmidt spoke of the disagreement within the scientific community over social media addiction, with some researchers believing it doesn’t exist, or that addiction is not the most appropriate way to describe heavy social media use.

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Tuesday, Mar. 3, 2026
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Sexual extortion of children for money is on the rise: financial intelligence agency

Jim Bronskill, The Canadian Press 4 minute read Preview
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Sexual extortion of children for money is on the rise: financial intelligence agency

Jim Bronskill, The Canadian Press 4 minute read Friday, Nov. 28, 2025

OTTAWA - Canada's financial intelligence agency is warning of an increase in cases of sexual extortion of children for profit — acts that often are linked to organized crime.

This type of online blackmail involves threats to distribute sexual images or videos of a victim if they don't send the perpetrators cash or, in some cases, more pictures.

In a newly published alert, the Financial Transactions and Reports Analysis Centre of Canada advises banks and other businesses to be on the lookout for specific dealings and patterns that could point to extortion or other forms of child sexual exploitation.

The federal centre, known as Fintrac, identifies cash linked to money laundering by analyzing millions of pieces of information each year from banks, insurance companies, securities dealers, money service businesses, real estate brokers, casinos and others.

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Friday, Nov. 28, 2025
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Concerns raised about AI-powered toys and creativity, development as holiday shopping peaks

Nicole Ireland, The Canadian Press 6 minute read Preview
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Concerns raised about AI-powered toys and creativity, development as holiday shopping peaks

Nicole Ireland, The Canadian Press 6 minute read Friday, Nov. 28, 2025

TORONTO - As parents hunt for gifts that will wow their kids this holiday season, Canadian child development and psychology experts say they should be wary of AI-powered toys because of possible harms, ranging from privacy and security violations to interference with children's creativity and development.

"Early childhood is a time where the developing brain is a little sponge. It's taking everything in and it is so malleable," said Dr. Nicole Racine, an Ottawa child psychologist and scientist at the CHEO Research Institute.

"I think about what kind of inputs do I want my kids to be having? And to be honest, it's not the inputs of an AI algorithm," said Racine, who also has two young children.

Her comments follow an advisory for parents issued last week from Fairplay, a U.S.-based organization aiming to protect children from potential technology harms. It was endorsed by dozens of experts, including child advocacy groups, pediatricians, educators and psychologists.

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Friday, Nov. 28, 2025
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New Manitoba Computer and Gaming Museum powers up

Gabrielle Piché 4 minute read Preview
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New Manitoba Computer and Gaming Museum powers up

Gabrielle Piché 4 minute read Monday, Nov. 17, 2025

Founders behind the proposed Manitoba Computer & Gaming Museum aim to open a permanent location in 2027.

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Monday, Nov. 17, 2025
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High score: Winnipeg Video Game Orchestra goes from joysticks to drumsticks

Eva Wasney 5 minute read Preview
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High score: Winnipeg Video Game Orchestra goes from joysticks to drumsticks

Eva Wasney 5 minute read Monday, Nov. 10, 2025

There is, evidently, a lot of crossover between band nerds and video game enthusiasts.

The Winnipeg Video Game Orchestra has levelled up at an impressive pace, attracting about 70 like-minded players since forming earlier this spring.

The ensemble is set to perform its first major concert at Jubilee Place on Friday featuring background music from Sonic the Hedgehog, Kirby, The Legend of Zelda and other well-known games.

“We grew very, very quickly,” says director Dann Bjornson, who isn’t entirely surprised by the overwhelming local interest.

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Monday, Nov. 10, 2025
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Slime, Battleship and Trivial Pursuit join the Toy Hall of Fame

Carolyn Thompson, The Associated Press 3 minute read Preview
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Slime, Battleship and Trivial Pursuit join the Toy Hall of Fame

Carolyn Thompson, The Associated Press 3 minute read Monday, Nov. 10, 2025

Slime, that gooey, sticky and often-homemade plaything, was enshrined into the National Toy Hall of Fame on Thursday along with perennial bestselling games Battleship and Trivial Pursuit.

Each year, the Hall of Fame recognizes toys that have inspired creative play across generations, culling its finalists from among thousands of nominees sent in online. Voting by the public and a panel of experts decides which playthings will be inducted.

Milton Bradley's Battleship, a strategy game that challenges players to strike an opponent's warships, and Trivial Pursuit, which tests players' knowledge in categories like geography and sports, have each sold more than 100 million copies over several decades, according to the Hall of Fame.

Battleship started as a pencil-and-paper game in the 1930s, but it was Milton Bradley's 1967 plastic edition with fold-up stations and model ships that became a hit with the public. Its popularity crested when Universal Pictures and Hasbro, which now owns Milton Bradley, released the 2012 movie, “Battleship,” loosely based on the game. Battleship was also among the first board games to be computerized in 1979, according to the Hall of Fame, and now there are numerous, electronic versions.

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Monday, Nov. 10, 2025
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Advocacy in the age of Wi-Fi

Bella Luna Zuniga 5 minute read Thursday, Oct. 30, 2025

When the internet first arrived in the mid-1990s, it screeched. Literally.

It screamed its way into our homes through the telephone lines, a metallic cry that sounded like the future forcing its way through. We waited through the static, convinced that life was about to get easier. People said it would save us time, let us work from home and give us more hours with our families.

No one mentioned that it would also move into our bedrooms, our pockets and our dreams. No one could have imagined that it would change how we fight, how we march, how we plead for justice. That the fight for justice itself would become a digital labyrinth where truth moves slowly and attention moves fast.

Back then, when a heroine from a popular early-2000s television show was dumped with nothing but a handwritten note, it became a cultural tragedy. There was nothing noble about writing your cowardice on a Post-it. A few years later, a company fired hundreds by email and it made national news. Today, we “quietly quit” through apps without blinking, edit our grief into reels, add the music the app suggests and call it closure.

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Smash n Axe Arcade Disco opens in former Nor Villa Hotel banquet room on blueprint of nostalgia

Aaron Epp 4 minute read Preview
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Smash n Axe Arcade Disco opens in former Nor Villa Hotel banquet room on blueprint of nostalgia

Aaron Epp 4 minute read Thursday, Sep. 18, 2025

The dream of the ‘90s is alive in North Kildonan, and it’s been given a 2025 twist.

Adam Dudek and Raj Maniar have fond memories of visiting arcades 30 years ago, playing games and seeing the designs on the carpets glow under black lights. So when they were decorating Smash n Axe Arcade Disco, the River East neighbourhood business they opened on Wednesday, they decided to give it a neon splash.

“We really wanted to bring people back in time and give them the feeling they had when they were a kid,” Dudek said.

Located in the basement of the Nor Villa Hotel (1763 Henderson Hwy.), Smash n Axe features more than 20 arcade games, including 11 pinball machines.

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Thursday, Sep. 18, 2025
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Onslaught of sports betting ads make gambling seem enticing to youth, doctors say

Nicole Ireland, The Canadian Press 4 minute read Preview
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Onslaught of sports betting ads make gambling seem enticing to youth, doctors say

Nicole Ireland, The Canadian Press 4 minute read Thursday, Dec. 4, 2025

TORONTO - Doctors are calling for restrictions on sports betting ads, saying they are setting youth up for a future of problem gambling.

An editorial published in the Canadian Medical Association Journal on Monday says the ads are everywhere during sports broadcasts and that the legalization of online gambling has made every smartphone a potential betting platform.

Editor Dr. Shannon Charlebois says even though betting sites say they're only for people 19 years of age and older, youth are being inundated with advertising that equates enjoying sports with betting.

She says child and teen brains are still developing and the constant exposure to gambling messages normalizes harmful behaviour that they can carry into adulthood

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Thursday, Dec. 4, 2025
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Manitoba bans cellphones for K-8 students

Maggie Macintosh 5 minute read Preview
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Manitoba bans cellphones for K-8 students

Maggie Macintosh 5 minute read Thursday, Aug. 15, 2024

Manitoba has announced a ban on cellphones in elementary schools and strict rules to silence devices and keep them out of sight during Grade 9-12 lessons next month.

Kindergarten to Grade 8 students will be barred from using phones at any point in the school day, including during lunch and recess.

High schoolers will be asked to leave their phones in their locker, with a teacher or at the principal’s office when classes are in session.

Teenagers can access their devices on breaks and when a classroom teacher approves usage for educational purposes.

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Thursday, Aug. 15, 2024
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Frustrated educators disconnecting distracted students from devices

Maggie Macintosh 4 minute read Preview
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Frustrated educators disconnecting distracted students from devices

Maggie Macintosh 4 minute read Thursday, Feb. 8, 2024

More school leaders across Manitoba are asking students to unplug themselves entirely during lesson times and requesting staff to be role models around positive phone-use.

Tuxedo’s Laidlaw School, Collège Béliveau in Windsor Park and West Kildonan Collegiate are among those that have announced stricter guidelines surrounding personal devices in 2024.

“Ultimately, we want our kids to disconnect with their devices and reconnect with their classmates and teacher,” said Adam Hildebrandt, principal of West Kildonan Collegiate. “We think this really is the best thing for their learning.”

Hildebrandt began his career at the high school in 2004. It was around 2010 when it became commonplace for his students to carry personal devices everywhere they went, and his classroom was no exception.

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Thursday, Feb. 8, 2024
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Simplicity has kept Ticket to Ride steaming ahead

Olaf Pyttlik 6 minute read Preview
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Simplicity has kept Ticket to Ride steaming ahead

Olaf Pyttlik 6 minute read Saturday, Oct. 9, 2021

What defines a great board game? It is its theme, the accessibility and elegance of the rules, the design and production of the components, the depth of strategy, or the level of enjoyment one experiences when playing it? I believe it is a combination of all of these factors, and very few games are able to fulfil all of these criteria satisfactorily.

These are games that have staying power and that are loved not only by thousands, but by millions of people around the world. There is no doubt in my mind the game Ticket to Ride is one of them.

Ticket to Ride was created by the American designer Alan R. Moon and was first published in 2004 by the game publisher Days of Wonder. Since its inception it has sold more than eight million copies worldwide and has received dozens of international awards, including the much coveted “Spiel des Jahres” in Germany. It is one of the most popular modern board games in the world, an honour that can only be shared with other mammoth titles like Catan or Carcassone.

One of the reasons for its success is that it is deceptively simple. The game casts players as railroad developers, crossing North America in the age of steam. It is played on a large and colourfully illustrated map of the United States and southern Canada. It even features Winnipeg as one of its destination cities — something I am strangely proud of! In addition, it features a large deck of cards that depict train cars in different colours as well as a supply of mini plastic trains for each player in their colour. Most turns, a player can take one of two actions: They can either add cards to their hand from the card supply, or they can claim a route between two cities on the board. If they choose the latter, they trade in a set of cards of the same colour as the track and place their train tokens on that route. They then immediately receive points for that action. The longer the route they claim, the more points they get. The game ends when at least one player has two or fewer train tokens left. The player with the most points is declared winner after one final round. That’s pretty much the core of it. To add a little more depth, each player also receives another set of cards listing pairs of cities. At the end of the game, players receive bonus points for each card they were able to link up, but they lose points if they couldn’t. This adds a hidden point structure that can alter a player’s ranking at the very end.

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Saturday, Oct. 9, 2021

Impulsive kids easy prey for addictive-by-design content

Rebecca Chambers 5 minute read Preview

Impulsive kids easy prey for addictive-by-design content

Rebecca Chambers 5 minute read Friday, May. 29, 2026

The allure of the screen is powerful, and despite working full-time in the realm of media literacy education, my home is not immune to the siren song of social media.

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Friday, May. 29, 2026

Gamification and memes lure young people to sports wagering apps, prediction markets

Kaitlyn Huamani, The Associated Press 8 minute read Preview

Gamification and memes lure young people to sports wagering apps, prediction markets

Kaitlyn Huamani, The Associated Press 8 minute read Thursday, May. 28, 2026

When Rory McIlroy won the Masters for the second year in a row, Kalshi shared a photo of him on Instagram with the words, “Wait he’s goated.” When a video of NBA player Damian Lillard recovering from an injury circulated online, Kalshi’s main competitor Polymarket posted, “The league is cooked.”

If you don’t know what either of those phrases mean, it's because you may not be the target audience.

The posts and hundreds of others like it are exposing younger people to prediction market platforms, where users can put money on the line for the outcomes of real-world events — or absurd ones like when the U.S. will confirm that aliens exist or whether Jesus Christ will return before 2027.

Once on the platforms, companies keep users hooked with what they market as low-stakes, casual opportunities to make an easy buck, creating an environment that some say feels more like a game and less like a risky financial transaction with potentially harmful consequences. Indeed, recent academic research looking at 588 million trades on Polymarket found that profits were concentrated to just a very small group of top traders while the majority of users — 69% — lost money.

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Thursday, May. 28, 2026

‘Letting it rip’: Beyblade fanatics are giving childhood craze another spin

Nono Shen, The Canadian Press 5 minute read Preview

‘Letting it rip’: Beyblade fanatics are giving childhood craze another spin

Nono Shen, The Canadian Press 5 minute read Thursday, May. 28, 2026

RICHMOND -

At Imperial Hobbies in Richmond, B.C., the air is filled with the sounds of battle.

"Three, two, one — shoot!"

The combatants unleash their weapons, setting off high-pitched whirring, and clashes of plastic and metal.

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Thursday, May. 28, 2026

Vancouver police used Pokémon card sting. It was super effective!

Nono Shen, The Canadian Press 2 minute read Preview

Vancouver police used Pokémon card sting. It was super effective!

Nono Shen, The Canadian Press 2 minute read Saturday, Apr. 25, 2026

VANCOUVER - Up until someone started using bear spray on unsuspecting victims trying to sell their Pokémon trading cards online, Vancouver police say they weren't aware of the resurgent collectible trend.

Sgt. Ryan Campbell says thefts occurred on five consecutive days from March 23, with victims saying they were bear-sprayed and robbed after arranging meetings on Facebook Marketplace.

Campbell says officers from the major crime section arranged a sting operation by posting a card for sale online and successfully lured a suspect, before arranging a meeting with the man.

He says the suspect, who is in his 20s and is believed to have acted alone, was taken into custody on March 27 without incident.

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Saturday, Apr. 25, 2026

Eby says it looks like OpenAI could have prevented ‘horrific’ Tumbler Ridge killings

Wolfgang Depner, The Canadian Press 5 minute read Preview

Eby says it looks like OpenAI could have prevented ‘horrific’ Tumbler Ridge killings

Wolfgang Depner, The Canadian Press 5 minute read Tuesday, Feb. 24, 2026

VICTORIA - British Columbia Premier David Eby said it "looks like" OpenAI had the opportunity to prevent the recent mass shootings in Tumbler Ridge, B.C., in which nine people died, as pressure piled on the artificial intelligence firm over its handling of interactions with 18-year-old shooter Jesse Van Rootselaar.

The firm has been summoned to Ottawa on Tuesday to explain why it didn't go immediately to police after its internal safeguards flagged worrisome interactions between the shooter and its ChatGPT chatbot at least seven months ago.

Eby — who is also calling for national standards for AI companies on reporting potential threats — said Monday there would be a public accounting by the company to explain why it only reported its concerns to police after the Feb. 10 killings by Van Rootselaar, who shot dead her mother, half-brother, five school pupils and a teacher's aide, then herself.

"From the outside, it looks like OpenAI had the opportunity to prevent this tragedy, to prevent this horrific loss of life, to prevent there from being dead children in British Columbia," he said. "I'm angry about that."

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Tuesday, Feb. 24, 2026

OpenAI contacted RCMP about Tumbler Ridge shooter’s ChatGPT account after attack

Marissa Birnie, The Canadian Press 3 minute read Preview

OpenAI contacted RCMP about Tumbler Ridge shooter’s ChatGPT account after attack

Marissa Birnie, The Canadian Press 3 minute read Saturday, Feb. 21, 2026

RCMP has confirmed artificial intelligence company OpenAI contacted its investigators after last week's mass shootings in Tumbler Ridge, B.C., as a report says employees considered alerting authorities about the shooter's worrisome interactions with its chatbot months before.

The Wall Street Journal report says that despite the employees' concerns, the company didn't inform Canadian law enforcement before last week's attacks in which 18-year-old Jesse Van Rootselaar shot dead eight people and then herself.

The report says Van Rootselaar made posts with ChatGPT about scenarios of gun violence that were flagged by OpenAI's automatic review system last June.

On Feb. 10, Van Rootselaar shot dead her mother and 11-year-old half-brother at their home, before killing five students, a teacher's aide and then herself at Tumbler Ridge Secondary School.

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Saturday, Feb. 21, 2026